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CADENCE ZERO
Flow through the collapse
Press

Everything you need to cover the collapse

Facts, copy and art — free to use. If something is missing, one email away.

Fact sheet

Title
Cadence Zero
Genre
Atmospheric sci-fi precision platformer
Target platforms
Windows, macOS, Linux, iOS, Android (in development)
Status
Playable vertical slice — not yet released
Session length
~1 minute per run
Modes
Single player, session ghosts, weekly challenges
Engine
Unity (URP 2D)
Press contact
press@cadencezero.com
Website
cadencezero.com

Short description

Cadence Zero is an atmospheric precision platformer about moving through the end of everything — gracefully. Run in rhythm through five collapsing worlds, collect fragments of a dying signal, and reach the gate before the music fades.

Long description

The universe is ending — quietly, and without malice. Cadence Zero casts you as an abstract silhouette running through five worlds mid-collapse, each with its own light, tempo and way of breaking. Movement is music: jumps, dashes and slides land on the beat, and perfect timing carries you further. Unstable geometry arms and sleeps with the rhythm, gates open in tempo, and every collected fragment marks the route to a flawless run. Runs last a minute; mastery lasts a season. Accuracy-first scoring, weekly challenges, leaderboards and deep accessibility options round out a vertical slice in development, built to feel like a premium console indie.

History

Cadence Zero began as a question: what if a rhythm game felt like a quiet science-fiction film instead of a light show? The answer became a full platform — game, live operations and this site — built by a tiny independent team obsessed with restraint.

Assets

Key art & world studies

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