Everything you need to cover the collapse
Facts, copy and art — free to use. If something is missing, one email away.
Fact sheet
- Title
- Cadence Zero
- Genre
- Atmospheric sci-fi precision platformer
- Target platforms
- Windows, macOS, Linux, iOS, Android (in development)
- Status
- Playable vertical slice — not yet released
- Session length
- ~1 minute per run
- Modes
- Single player, session ghosts, weekly challenges
- Engine
- Unity (URP 2D)
- Press contact
- press@cadencezero.com
- Website
- cadencezero.com
Short description
Cadence Zero is an atmospheric precision platformer about moving through the end of everything — gracefully. Run in rhythm through five collapsing worlds, collect fragments of a dying signal, and reach the gate before the music fades.
Long description
The universe is ending — quietly, and without malice. Cadence Zero casts you as an abstract silhouette running through five worlds mid-collapse, each with its own light, tempo and way of breaking. Movement is music: jumps, dashes and slides land on the beat, and perfect timing carries you further. Unstable geometry arms and sleeps with the rhythm, gates open in tempo, and every collected fragment marks the route to a flawless run. Runs last a minute; mastery lasts a season. Accuracy-first scoring, weekly challenges, leaderboards and deep accessibility options round out a vertical slice in development, built to feel like a premium console indie.
History
Cadence Zero began as a question: what if a rhythm game felt like a quiet science-fiction film instead of a light show? The answer became a full platform — game, live operations and this site — built by a tiny independent team obsessed with restraint.
Key art & world studies
Every image on the media page is press-usable at full resolution. Attribution appreciated, never required.